Botting Alive (VGDev Demo)
Callie had a long nightmare last night. It began with a tense dinner with her family, following an ugly argument with her girlfriend Beth.
And that’s the last thing she remembered.
Then things got even worse. She quickly realized she was buried alive in a coffin. Sure Callie got a broken apple watch, but what could she do with that? As she dug deeper into the watch, something strange began to unfold, and the events of yesterday no longer seemed so clear. Was any of it real? And wait, is this description even how it really happened?
I assembled and led an seven-member dev team in VGDev at Georgia Tech. It’s rough, but it set the foundation for everything that followed.
Number Not Found
(Under development) A complete reimagining of Botting Alive. You wake up in a confined space with only a Millennium Nokia cell phone. Each number you dial takes you deeper into memory and illusion. Built in Unity. Minimalist visuals, heavy focus on sound, dialogue logic, tension and self-exploration.
Neural Fireworks
(Under Development) A puzzle game about neuroscience. Players wire excitatory and inhibitory neurons reactive memory cells in a dying brain, revealing the life story of neuroscientist Santiago Ramón y Cajal. This project blends scientific ideas with gameplay, bringing the history of neuroscience to life through interaction.